For my main character, I am using several animations (idle, running, etc.). I would like to point to a different texture with the same animations (plist). Basically each spritesheet (texture) will represent a different health condition. The .png will have the exact same layout.
What would be ideal is to do this:
playerSprite.Texture = ADifferentTexture;
however, to spite the setter on CCSprite.Texture, this does not work.