We're extremely excited this morning to announce Xamarin.Mac - our new product that allows developers to build fully-native Cocoa applications for Mac OS X with C#.
Xamarin.Mac exposes native platform APIs, making it possible for developers to build sophisticated apps that conform with platform conventions and leverage the rich spectrum of platform-specific functionality that make Mac apps so beautiful and distinctive.
Unlike other cross-platform development toolkits that target OS X, Xamarin.Mac gives you the flexibility to build anything that you can build with a conventional Objective-C-based Cocoa application—from compelling CoreAnimation-enabled user interfaces to custom menubar items. Under the hood, you can choose the combination of .NET library functionality and native Mac OS X APIs that works best for your application.
Xamarin.Mac is based on the MonoMac project and extends that project with the following features:
We’ve made it easy for you to get started: download the free Xamarin.Mac trial, browse over 40 sample apps, and check-out our Hello, Mac tutorial. If you want a little company, head over to the Xamarin Forums or contact us at [email protected]. For a complete list of developer resources, visit the Xamarin.Mac developer center.
Our mission is to make it fast, easy and fun for our 200,000+ developer community to build apps for all major device platforms. We are constantly awed by the innovation and creativity of Xamarin developers targeting iOS and Android, and we look forward to seeing what you will create for Mac.
Read the full Xamarin.Mac launch announcement.