Does anyone have any experience or examples of using iAd banners or in-app purchases using StoreKit in their CocosSharp game? Is this even possible?
With the new embeddable game view CCGameView introduced in the prerelease 126.96.36.199-pre1, initialising your native iOS game should exactly the same as with any other iOS application — in particular, a CCGameView is essentially a UIView.
So using CocosSharp, you should be able to follow the exact same approach used to incorporate ads as with other iOS applications.
In the future, we'll look to write up some explicit samples incorporating advertising within CocosSharp, but in the meantime hopefully you have enough to get started.
There was a similar thread on the iOS forums. I wrote up how I was able to do it, if your interested.https://forums.xamarin.com/discussion/comment/166377#Comment_166377
looking forward to some samples, Thanks Rami
Xamarin Inc., as a wholly-owned Microsoft subsidiary acting as a separate legal entity, adheres to the Microsoft Privacy Statement: Privacy & cookies