Hi there, I am pretty new to the CocosSharp an I am trying to learn the basic concepts in developing a game.
I have some questions regarding the performance on WP platform:
I have started with creating the template project located in CocosSharp -> Windows -> "Empty Game Windowp Phone 8" in the New Project menu in VS Comunity 2013.
By default this project will have the CocosSharp PCL v1.6.1 referenced. I did a manual update to the last version available on nuget.
The test and debugging was made on the WP8 Emulator WVGA with 512MB of RAM. The FPS counter was in the range of 60 FPS. All good.
Now comes the interesting part: when testing on WP8/WP8.1 Emulator 720p or higher, the fps is low (in the range of 23-30fps). Also the same results are obtained on the real device (720p device, 1GB of RAM running WP8.1);
Is there a known issues regarding the performance on HD devices (maybe related with the design resolution setting)?
Is the FPS counter reliable on WP8 project?
One last thing I did noticed is that when using TTF fonts packed in xnb format (used in the CCLabel) the application is not correctly resumed, the label text is missing, is there a workaround?
Thank you in advance!