I'm busting my head over this one;
My iOS app runs at a design resolution of 640x960 pixels and I have some 64x64 sprites.
When I position these sprites exactly next to each other, there is still spacing in between them when I run it on the device (iPhone4)
In the simulator it looks okay although there is a line visible on the point where the sprites touch.
All types of scaling are set to 1.0
I have no clue what I'm missing here so hope someone can help me out here.