I need a editable text field in my CocosSharp game that uses the soft keyboard of a mobile device that starts the input with lower case letters and does not use any auto completion (or shows optional completions).
Since the only available cross-platform option for handling with a soft keyboard is the
Microsoft.Xna.Framework.GamerServices.Guide.BeginShowKeyboardInput and it doesn't support any option for the displayed keyboard itself, I need a different solution.
Does anyone know of solution for my problem?
I was thinking about displaying an Android EditText on top of my game, but I did not find any solution to do so. I trie
var et = new EditText(this); var l =(FrameLayout) FindViewById(Android.Resource.Id.Content); l.AddView(et);
in my MainActivity, but nothing happened.