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Android opengl rendering problems

We are running into render issues with some of my objects.

We know what is happening but the exact term escapes me. The pixel sampling, or what decides if a texture's pixel will be rendered on a specific pixel on screen, is causing some of our assets to not render correctly.

The attached image will show what is happening.

The middle object renders fine, while the top edge on the other two are jagged. The position of these objects are not pixel perfect as well as their dimensions. When we run the game on iOS or windows 8, we don't have the issue, so we know it's specific to Android.

What we don't know is if there is a fix besides moving every single asset's position so they are pixel perfect.

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