Hi,
I get this error when trying to build the HelloWorld_iPhone app using Xamarin Studios. I do have a valid certificate gotten from our Company admin. I can build and run on a simulator a corresponding simple app using Xcode only.
Is there any manual configuration in XS needed so that XS knows where to find my certificate?
BR,
Peer
Posts
@peer754, Do you have a provisioning profile from Apple to sign an app for a device?
This is different than a license for Xamarin Studio.
Yes I have provisioning profile and also a valid license for Xamarin. Do you mean I'll need another signing lic for Xamarin?
Hi again,
It’s working now and it didn’t have anything to do with the Xamarin license.
I am totally new to both app development and also to the Mac world as you probably can tell
The missing bit in this puzzle was for me to connect my certificate to Xcode through the organizer whick I didn’t know.
However, as I’ve been informed, running on the simulator will not normally need to have a cert at all and this is verified by me being able to run the app from Xcode.
BR,
Per
Hi, I am totally new to Xamarin and iOS, but I HAVE to build an app for my company.
I get the same error when I build the solution (HelloWorld iPhone).
Could you tell me the exact steps to make it work?
I don't know what "connect my certificate to Xcode through the organizer" even means...
Thx
Cristian
Hi..
What's the solution to this?
thx!
@JonElster,
Have you looked at this tutorial?
http://docs.xamarin.com/guides/ios/getting_started/device_provisioning/
If you are starting fresh, that should help you get things set up correctly.
FYI - Once I ensured the profile was in my Mac OS X keychain, it worked fine for me.
This has just happened to me, was happily building and debugging in Xamarin Studio with the emulator, then suddenly I get this error. I'm on the train and don't have much of an internet connection or IPhone to hand, so now I've wasted 2 hours of development time because I cant do anything. What is it that Xamarin Studio suddenly and inexplicably 'does' to create this random requirement, at a random moment - sigh!
OK, worked it out, panic over. On the top left of Xamarin Studio there are two drop-downs (when your startup project is IOS), which set the type of build and deployment device. Mine had somehow switched from debug/simulator to ad-hoc/IPhone. I switched it back and all is good.
All,
You might hit this little roadblock too (it just happened to me). Everything is setup and running fine and your Apple iOS Developer license expires and all of the sudden, Xamarin starts complaining about no valid signing keys when you try to debug on an iOS device.
As long as you've already renewed your yearly developer account with Apple, it's a easy fix, just do the following:
In your Xamarin project you might have to open the preferences select iOS Bundle Signing > Identity and select a new identity from the list of available identities.
If you are using Visual Studio and a Xamarin Build Host, you might have to disconnect from the host and reconnect to see the change in the signing identities.
Please let me know if you have any questions.
Kevin
@Kevin Mullins - Regarding the 5th bullet point in you post: "Click the View Details... button."
My account is listed the "View Details" is disabled. Any ideas?
My View Details button was disabled too... when I logged into the apple developer site, it suddenly became available.
Thanks @KMullins your post was a big help. In my case the developer identity was there, but missing a private key. Adding it again sorted that out (though to anyone reading this note that the "missing private key" status won't update until you click "Done" and then re-enter the "More details.." pane).
My variation on this problem is getting the emulator to run on initial build. I do not need to sign up for the developer account. What I did need was to correctly configure Visual Studio.
http://developer.xamarin.com/guides/ios/getting_started/installation/windows/
http://fetchmytip.blogspot.com/2014/09/xamarin-errorno-valid-ios-code-signing.html
I have the same issue I can't seem to solve. I followed KMullins list as well as the other suggestions.
Here is where I am:
I have a MacMini and an iOS developer license and can build a simple test app on XCode and deploy it to an iPod device. This Works fine.
I've built the Hello.iOS app using Xamarin Studio on the Mac deployed to the simulator. Works fine.
I try to build the Hello.iOS app for the iPod device: "No valid iPhone code signing keys found in keychain"
Any ideas why I can build and deploy for a physical device in xcode but not Xamarin?
Found the fix. I had to delete all the certificates and keys and manually recreate them following the procedure under certificates on the apple developer site (first request the keys via the Mac Keychain tool, then request certificates for the keys. Seems to work for development. Not sure about distribution yet...
Hi,
So I a newbie and just installed Xamarin and tried to run Tasky in a simulator. I get the code signing error even when I am running it in the simulator. Any idea why its asking for this? Do I need to have a provisioning profile even to running it in the simulator? Really frustrating.
Building: Tasky.Core.iOS (Debug)
Performing main compilation...
Skipping project since output files are up to date
Build complete -- 0 errors, 0 warnings
Building: TaskyiOS (Debug|iPhoneSimulator)
Detecting signing identity...
---------------------- Done ----------------------
No valid iPhone code signing keys found in keychain.
Build: 1 error, 0 warnings
I just installed latest Xamarin on my Mac and get the same error when I try to run Active Configuration iPhone using Debug|iPhoneSimulator.
Xamarin Studio
Version 5.5.4 (build 15)
Runtime:
Mono 3.10.0 ((detached/92c4884)
GTK+ 2.24.23 (Raleigh theme)
Package version: 310000031
Apple Developer Tools
Xcode 4.6.3 (2068)
Build 4H1503
Xamarin.Mac
Version:
Xamarin.Android
Version: 4.20.0.28 (Starter Edition)
Android SDK: /Users/me/Library/Developer/Xamarin/android-sdk-macosx
Supported Android versions:
2.1 (API level 7)
2.2 (API level 8)
2.3 (API level 10)
3.1 (API level 12)
4.0.3 (API level 15)
4.4 (API level 19)
Java SDK: /usr
java version "1.7.0_71"
Java(TM) SE Runtime Environment (build 1.7.0_71-b14)
Java HotSpot(TM) 64-Bit Server VM (build 24.71-b01, mixed mode)
Xamarin.iOS
Version: 8.4.0.47 (Starter Edition)
Hash: 7244769
Branch:
Build date: 2014-12-11 14:54:30-0500
Operating System
Mac OS X 10.7.5
The "No valid iPhone code signing keys found in keychain." issue looks like is related to the Xamarin installation. If there is an earlier version in your mac and if you install the latest version as a update, the error persists. I un-installed Xamarin completely, then re-installed a fresh version, the error is gone. Looks like the latest version has some installation bugs within it if an update is done.
Ok, I was able to get mine working. I had to select my project under the Xamarin solution explorer. Then right-click and select "options". Under project options, "Build", "iOS Application", "iOS Application Target", change setting "Deployment Target" from "7.0" (this was default on my fresh Xamarin install, not an upgrade), to "6.1". My understanding is that 6.1 is latest iOS SDK supported under OS X 10.7.5 (Lion).
Once you make this change, you can change "device target" from "iOS Device" to iOS Simulator target of iPhone / iPad running iOS version 6.1. After you make that change you will notice that under "Project" menu, "Active Configuration" it finally switches from "Debug|iPhone" to "Debug|iPhoneSimulator". Now when I build / run my project, it will successfully launch in simulated run environment.
Installed: Xamarin Studio Version 5.5.4 (build 15) / Xamarin.iOS Version: 8.4.0.47 (Starter Edition)
Operating System: Mac OS X 10.7.5 (Lion)
Apple Developer Tools: Xcode 4.6.3 (2068) Build 4H1503 (latest Xcode version supported on Lion)
For users seeing this issue when deploying to the simulator after updating to Xamarin Studio 5.7 on Mac note that there is a new issue with iOS simulator builds in Xamarin Studio 5.7. Further discussion of that issue can be found here:
http://forums.xamarin.com/discussion/30761/error-no-valid-iphone-code-signing-keys-found-in-keychain-when-i-update-xamarin-5-7-help-me.
For users seeing this issue when deploying to the simulator after updating to XamarinVS 3.9 on Windows, note that there is a known change in XamarinVS that can require users to remove the
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
element from the.csproj
. See also the "Known Issues" in the release notes: http://developer.xamarin.com/releases/vs/xamarin.vs_3/xamarin.vs_3.9/.@KMullins Hi, I'm working for a Company and I'm using its DeveloperAccount so i'd like to do only the necessary, you said:
Now, on xamarin studio, when I select the drop down menu for Signing Identity it is not listed the company's Identity but only the ones that I normally use. If I go on xcode in the Company "View Details " the signing identities is empty, meanwhile there are items under provisioning profiles. Should I follow your procedure? Also, the "issue a new license" will create something new? or it will download one that already exists?
I am getting the error iOS code signing key '...' not found in keychain. My developer account is valid till next year, this same key worked fine last week.
Is there any issue with xamarin accessing developer identity/profile? I have restarted VS, restarted my PC, restarted my Mac but this problem persists and it blocking me.
I am also seeing Unable to copy file 'C....' to 'bin...'. the process cannot access the file ... because it is being used by another process. Delete the bin/obj folder and/or re-starting VS fixes this but it is a pain.
@BrendanZagaeski
The individual signing certificates have individual expiration dates that are not directly tied to your developer.apple.com subscription expiration date. Be sure to double-check that all of the individual certificates in the Keychain Access app are still valid.
Im also experincing this very same issue as @CodemannDeals .
Nothing seems to be fixing the issue and i've been working on this all day, trying to figure out what the problem is.
Refreshed every single Provisoning profile, certificate and AppId but nothing changes.
The issue started after trying to add Push Notifications to my app and therefore having to regenerate my provisioning profiles.
Anybody else been seeing this issue lately?
Hey Guys!
It's outdated but still if someone facing this issue (while debugging on simulator) then follow the steps mentioned below as:
Cheers!!
Thanks a lot @M.RIYAZ
Solved my problem which is the same using simulator.
Solution For:-No valid iOS code signing keys found in keychain
On the Xamarin forums I found the following solution that worked for me:
-->Open your Xamarin.Forms projects.
-->Unload the iOS project in Visual Studio.
-->Open the csproj file and search for the following element.
Entitlements.plist
Remove ‘Entitlements.plist’ from the ‘CodesignEntitlements’
same issue when building the sample "WorkingWithListviewNative" on Mac whith Xcode 7.0.1 and Xamarin 5.9.7 Xamarin.iOS
Version: 9.0.1.29
Other projects just worked fine.
I am facing the same issue after upgrading to Xamarin Studio 6.1.5 (build 0). Any solution would be appreciated. By the way I added my apple id in Xcode, but the issue still exists.
I had this problem with the latest XamarinCRM iOS app.
I had to remove the Entitlements.plist in the project options, as someone above mentioned. This allowed it to build and I was able to use the demo version of the app.
Hi ,
I am not able to see Provision Profile in Xamarin studio in mac.
When I tried to add apple developer account in Xamarin studio I got error. Below are the steps in details.
After entering apple id and password through fastlane , I am geting another box to enter login key chain password.
After entering login key chain password, I am getting following error.
Error - Adding Account - 'Account Name'
Failed to parse PList data type:
Xamrin Studio : 6.3
Xcode 9.0
I am able to login to xcode with apple Id and my all cerificate and Provision profile is valid.
Kindly reply.
this worked for me. Thanks a lot.