I'm looking to use a free TrueType font that I downloaded from FontSquirrel in my game (Android & Windows platforms) but I'm having a little difficulty understanding the proper way to get it loaded into CocosSharp.
According to the article here (https://github.com/mono/CocosSharp/wiki/Labels), it indicates that CCLabel can use TTF font if included with the application. Also, I've looked at the tests project for CocosSharp, specifically the SystemFontTest class and content folders and tried some tests of my own with CCLabel and my font, but I keep getting the "stock" font for the label, which seems to indicate the font didn't load and I'm doing something wrong. I'm currently testing on Android using the Xamarin Android Player.
My questions are the following:
Any help would be appreciated. Thanks.