Hi, I've already found out that the CCClippingNode.Stencil option doesn't work on iOS or Mac (as in post https://forums.xamarin.com/discussion/comment/96458#Comment_96458) and I wondered if the CocosSharp guys know of any other things that don't work or work slightly differently between the supported platforms?
I do appreciate that some of these may be down to MonoGame but I'm hoping that these are known especially as the unit tests seem to be quite comprehensive and the same across platforms - this was how I found the problem with Stencil option in CCClippingNode on iOS.
Perhaps there should be a fixed thread that just the CocosSharp guys can edit that lists all of the current known issues/differences?
I'm mainly coding on iOS but regularly testing on Android and WinPhone builds every few days, but that does mean that sometimes things may work on iOS that don't on the other platforms or that I get stumped on iOS due to a known bug which I then have to work around (but which would have worked on the other platforms).
Apologies if this information is already available but if so I've failed to find it.
BTW I'm really enjoying using CocosSharp and the Xamarin team have done a great job of making it accessible via C#. I've learnt enough to be dangerous!
Best regards, Adrian