I have started building a top-down shooter using the CCCamera object. I love the ease of use for movement and zoom functionality, but I am having trouble figuring out how to rotate the Camera object. I have figured out how to use the TargetInWorldspace and CenterInWorldspace properties to move the camera around. My goal is to have the camera pivot at the center of the screen. I understand that I can rotate the CCLayer to simulate the rotation of the camera, but I would prefer not having to manage any offset values for the sprites and such. Does anyone have any insight into the CCCamera, maybe using the UpDirection or something? Thank you for your time .