When I tried to load a PNG file as a Texture2D I get the following error:
System.MissingMethodException: Method not found: 'MonoMac.AppKit.NSImage.AsCGImage'
The code to repro is from the default "MonoGame Mac Application" new solution template:
logoTexture = Content.Load ("logo"); // << Error is here
The MonoGame forum says it is because the version of the MonoMac DLL that comes with Xamarin Studio is out of date.
Is there a timeframe on when this DLL will be updated for Xamarin studio?