I'm currently working on a project that contain a lot of images. All file are process by TexturePacker as .plist. CocosSharp load all files in memory and display the Scene 1 perfectly.
When I'm left this scene and load the Scene 2, I currently execute there 2 lines:
And If I check the count of the dictionary, all textures are well unload and that good!
The problem begin here, I receive a lot of memory warning and the application crash with i'm switch from scene 1 to 2 back to 1 and back to 2! If I load instruments, I can see the memory usage growing about 20 MO per scene change but that all the same images and sprites!! Someone have a hint ?
Sorry for my english, I speak french and I do my best