I am trying to get my game to play some sounds using the CCSimpleAudioEngine.SharedEngine. Sound effects in both my own game and in the GoneBananas sample application do not play anything. From the GoneBananas app:
Using the CCEffectPlayer do not work either.
I can get the background music to play if I run:
CCSimpleAudioEngine.SharedEngine.PlayBackgroundMusic ("Sounds/backgroundMusic", true);
This will only work if the code is ran either in the constructor or the AddedToScene method. Running this in a method upon a later event will play nothing. (In Android it plays nothing. In Windows it throws ContentLoadException)