Have been trialing Xamarin.Android for the last couple of weeks, testing a few different samples etc and have noticed that the "Android Class Library" dlls are huge compared to just normal "Android Application". What's going on?
For example, I created a really really simple class library with just a few classes and according to code metrics just 12 lines of code. This produces a Release dll of 32.5Kb. If I instead put the exact same files into an application then it comes out to be only 7Kb. It looks to me that it's impossible to use class libraries with the Starter License's 32kb limit.