HomeKit, HealthKit iOS 8 apps

Can I build HomeKit, HealthKit iOS 8 apps with VS 14 and Xamarin? Thx, Ivan


  • Also looking for details on this - especially HomeKit.
    There don't appear to be any details regarding Xamarin and HomeKit anywhere..
    The iOS 8 blog entry mentions HomeKit and a sample project, but one isn't present on the current samples page.

    I realize that Xamarin has bindings for 100% of the iOS 8 API-
    However, is the HomeKit Accessory Simulator available to us?


  • KMullinsKMullins USMember, Xamarin Team Xamurai
    edited February 2015


    For those interested in HomeKit, I have a small example project in Xamarin.iOS that I'll attach to this post. I've not used it in a while so it might not be 100% functional right now but it should be enough to get you off the ground. You'll have to make some modifications to how the project is signed and built, because access to HomeKit depends on the bundle signing and entitlements.

    Enabling HomeKit in a Xamarin Application

    Before a Xamarin application can utilize the HomeKit Framework, the application must be correctly provisioned, in both the Apple Developer Portal and in Xamarin Studio.

    Do the following to enable HomeKit support:

    1. In a web browser, navigate to http://developer.apple.com and log into your account.
    2. Click on Certificates, Identifiers and Profiles.
    3. Select Provisioning Profiles and select App IDs, then click the + button.
    4. Enter a Name for the new Profile.
    5. Enter a Bundle ID following Apple’s naming recommendation.
    6. Scroll down to the App Services section, select HomeKit and click the Continue button.
    7. Verify all of the settings, then Submit the App ID.
    8. Select Provisioning Profiles > Development, click the + button, select the Apple ID, then click Continue.
    9. Click Select All, then click Continue.
    10. Click Select All again, then click Continue.
    11. Enter a Profile Name using Apple’s naming suggestions, then click Continue.
    12. Start Xcode 6.
    13. From the Xcode menu select Preferences…
    14. Select Accounts, then click the View Details… button.
    15. Click the Refresh Button in the lower left hand corner.
    16. Ensure that the Provisioning Profile created above has been installed in Xcode.
    17. Open the project to add HomeKit support to in Xamarin Studio.
    18. In the Solution Explorer, select the Project.
    19. Right-click the project and select Options.
    20. In the Options Dialog Box select iOS Application, ensure that the Bundle Identifier matches the one that was defined in App ID created above in iTunes Connect for the application and that the Team matches your developer team.
    21. Select iOS Bundle Signing, select the developer Identity and Provisioning Profile created above.
    22. Click the OK button to save the changes and close the dialog box.
    23. In the Solution Explorer, double-click the Entitlements.plist to open it for editing.
    24. Scroll to the bottom of the list and place a check by the Enable HomeKit checkbox.
    25. Save the changes to the entitlements.

    The HomeKit Accessory Simulator

    To make testing of a HomeKit enable mobile applications possible, Apple has created a HomeKit Accessory Simulator that allows the developer to create and configure different types of simulated home automation accessories. Using the simulator, the developer can create a wide range of virtual hardware with different configurations of options and features. Apple is providing the HomeKit Accessory Simulator as a separate download from Xcode 6.

    To install the simulator, do the following:

    1. In a web browser, navigate to https://developer.apple.com/downloads/index.action
    2. From the list of available downloads select Hardware IO Tools for Xcode.
    3. Download the tools.
    4. Open the Downloads folder and unzip the tool.
    5. Copy the contents of the zip file to the Applications folder.

    Creating Virtual Accessories

    To start the HomeKit Accessory Simulator and create a few virtual accessories, do the following;

    1. From the Applications folder, start the HomeKit Accessory Simulator.
    2. Click the + button in the lower left hand corner of the window and select New Accessory…
    3. Enter a Name and optionally a Manufacturer name and click the Finish button to create the new accessory.
    4. Next, add a service for this accessory to provide by clicking the Add Service button and selecting a service type such as Add Light Bulb.
    5. The light service will be added to the accessory and is ready to be configured. For example, click the Service Title and change it to LED Bulb.
    6. Repeat the steps above to create a Garage Door Opener, Thermostat, Lock and Switch accessory for testing.

    With some sample virtual HomeKit accessories created and configured, a Xamarin iOS 8 mobile application can be created to consume and control these accessories.

    Testing a HomeKit App

    When the application is first run, the user will be asked if they want to allow it to access their HomeKit information. If the user answers OK, then the application will be able to work with their HomeKit Accessories otherwise it will not and any calls to HomeKit will fail with an error.

    A Primary Home must be created and configured before any other function of the HomeKit framework is available to an iOS 8 mobile application. It is also the responsibility of the application to provide a way for the user to create and assign a Primary Home if one does not already exist. After the application first starts or when it has returned to focus after being in the background, it should monitor the DidUpdateHomes event of the HMHomeManager and check for the existence of the Primary Home. If one does not exist, it should provide an interface for the user to create one.

    Once a Primary Home has been created or accessed, the iOS 8 application can call the MHAccessoryBrowser to find any new home automation accessories and add them to a home. Once the new accessory has been found, it should be presented to the user and they should be allowed to select an accessory and add it to a home. When the user selects an accessory from the list, the application calls the Home’s AddAccessory method to add it to the Home’s collection of accessories. The user will be asked to enter the setup code for the device to add, In the HomeKit Accessory Simulator this number can be found under the Accessories Name. For a real HomeKit accessory, the setup code will either be presented in the accessory’s user manual, on the product box or on a label on the device itself.

    When working with HomeKit Service Characteristics and simulated accessories, modifications to Characteristics values can be monitored inside the HomeKit Accessory Simulator. With the HomeKitIntro app running on real iOS Device Hardware, changes to a characteristic’s value should be seen nearly instantly in the HomeKit Accessory Simulator.

    NOTE: Testing HomeKit only works on a real iOS 8 Hardware Device and not in the iOS 8 Simulator.

    Again, I hope this is enough information to get you off the ground with HomeKit. Please let me know if you have any questions.



  • That's outstanding.

Sign In or Register to comment.