What do I need to do to display a sprite on screen in a Windows Cocos application?
I have tried the below:
Now I expect to see the image in the middle of the screen, but there is nothing displayed! Some quick debugging shows that ContentSize is 0,0. If I try to create the sprite in two steps using a texture, the texture has a 0,0 contentsize and does not appear to have loaded the image. However, there is no debug output or information that suggests what could be wrong.