XF and Cocos3D (3D Scene loading)


CocosSharp is a C# implementation of the Cocos2D and Cocos3D APIs that runs on any platform where MonoGame runs (https://github.com/mono/CocosSharp ).
Cocos3D can probably load a model/scene created in 3ds Max.

My questions are:

  1. Can I use XF together with Cocos3D?
  2. Are there any alternatives to load a 3D Scene in XF and render it with OpenGL without doing the heavy lifting stuff of writing an object loader and Rendering-Code?



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