I just started to build a game for Windows Phone with CocosSharp. In the example code on GitHub I will pass my game class and GraphicsDeviceManager to the base class of AppDelegate (CCApplication) but the constructor of CCApplication does not accept the game class and Graphics device manager. But constructor wants a bool- and a CCSize argument. Am I doing something wrong or is the samples old?
I added a MonoGame WIndows Phone Project and added CocosSharp for WP to the project from Nuget .