Just posted: Lights, Camera, Action – 3D in iOS 8 with Scene Kit on the Xamarin Blog.
Read the full article to learn how to use Scene Kit in iOS 8.
Use this thread to discuss or ask questions.
First off thanks for the 3D Scene Kit post, very useful and cool stuff! I am currently prototyping an app where I would like to have a 3D-Globe that can be populated with users inputs from a database (essentially add pins to the globe based on back-end data...) and was wondering if you have or know of a detailed explanation of how to achieve this? I know there is source code for rotating globes out there but seem to only be able to find some what old versions (pre-2012)...
Thanks again for the post
I've gotten Xamarin.Mac to do SceneKit coding in C#, but I'm finding myself blocked with setting the SCNSceneRendererDelegate to get its Update() callback -- my app is just hanging on launch.
The init code looks like this, from the iOS SceneKit sample:
class TestDisplay : SCNSceneRendererDelegate
. . .
public override void Update(SCNSceneRenderer renderer, double timeInSeconds)
internal TestDisplay(NSWindow window)
sceneView = new SCNView(window.ContentView.Frame);
sceneView.WeakSceneRendererDelegate = this;
. . .
not overriding the Update() method results in normal running.
putting a breakpoint in Update() results in a crash.
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