I am trying to display my polygon manually instead of using SKSvg to display my ,svg so that I can update the colours manually, It is data bound to tow sliders for X/Y movement for testing purposes. Here is the drawing code:
// Class variables loaded at load time List<float> ldPoints = new List<float>() { 33.8f, 46f, 22.5f, 36.5f, 8.4f, 40.5f, 13.8f, 26.8f, 5.7f, 14.6f, 20.4f, 15.6f, 29.5f, 4.1f, 33.1f, 18.3f, 46.9f, 23.4f, 34.4f, 31.3f }; List<SKPoint> lSKPoints = new List<SKPoint>(); void Load(...) { // Load ldPoints into lSKPoints } CanvasViewOnPaintSurface(...) { // ... after all transforms SKPath path = new SKPath { FillType = SKPathFillType.EvenOdd }; path.MoveTo(100, 100); foreach(SKPoint p in lSKPoints) { path.LineTo(p); } path.Close(); mCanvas.DrawPath(path, redFillPaint); }
It actually draws a star with the final point drawn far away from the rest. of where it should be rather. Any suggestions for a better way to display .svg files in order for them to be editable - do please advise, thank you humbly.
Sorry my mistake. I was drawing some other stuff that slowed it down terribly.
Answers
Sorry my mistake. I was drawing some other stuff that slowed it down terribly.
@ArcadianLight Could you mark it as answer if problem has been solved ?