Forum Cross Platform with Xamarin

Using SkiaSharp with an OpenGL context

Hi, I'm not sure if this is the right place to post this, but I can't find support anywhere else. I'm trying to implement SkiaSharp from a console app using an OpenGL (GLFW) context. The screen remains black and nothing is rendered. I'm new to this so I'm not sure what I'm doing wrong. Any help would be appreciated.

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