After performing the latest Xamarin updates I started to have problems with some applications that use CocosSharp features.
I load images into cache with CCTextureCache.SharedTextureCache. But now it's slowing impressively.
I took a deep breath and reviewed my code. I didn't find anything that could cause this. I didn't see any posts about it.
Any help will be greatly appreciated. I don't even know where to start looking anymore.
Debug mode only.