Urhosharp ARKit camera/scene view is incorrect

IndygoIndygo Member ✭✭

I've tried to run the urhosharp augmented reality examples on github.com/xamarin/urho-samples. When i test the samples on my ipad (6th generation) the sceneview is strangely distorted. see this screenshot imgur.com/a/mhzhkap

Does anyone have a clue why this is happening? I need a cross platform augmented reality solution and I am trying to avoid OpenGL.

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