I just released my first mobile game (tepoball) and one of my customers is experiencing a problem with sound. Sometimes the music keeps playing even the app is in the background. He was not able to Isolate the problem and uses a Moto G5 device with Android 8.1. What the app basically does is when the OnPause event of the Activity is raised it calls the method SoundPool.AutoPause and the same for the OnResume event with AutoResume. Did anyone have the same problem and came up with a solution?