# Correctly draw circle on given x, y

Member

Problem as stated above, it's drawing approx. 100x more to the right and 70 y below the given x, y. Can someone help?

```            using (var g = UIGraphics.GetCurrentContext())
{
g.SetLineWidth(1f);
g.SetFillColor(Fill);
g.SetStrokeColor(Stroke);

CGPath path = new CGPath();
path.AddArc(x: rect.X + (rect.Width / 2),
y: rect.Y + (rect.Height / 2),
radius: NMath.Min(rect.Width, rect.Height) / 2  - 1f,
startAngle: 0f,
endAngle: 2.0f * NMath.PI,
clockwise: true);
g.DrawPath(CGPathDrawingMode.FillStroke);
}
```

Any changes result in the circle not drawing or partially. Thanks in advance.

• Member, Xamarin Team Xamurai
edited December 2018

I think you just need to modify the X and Y position on its superView(the yellow view).

### My code

```namespace iOSApp
{
public class myView : UIView
{
public override void Draw(CGRect rect)
{
base.Draw(rect);

using (var g = UIGraphics.GetCurrentContext())
{
g.SetLineWidth(1f);
g.SetFillColor(UIColor.Red.CGColor);
g.SetStrokeColor(UIColor.Green.CGColor);

CGPath path = new CGPath();
path.AddArc(x: rect.X + (rect.Width / 2),
y: rect.Y + (rect.Height / 2),
radius: NMath.Min(rect.Width, rect.Height) / 2 - 1f,
startAngle: 0f,
endAngle: 2.0f * NMath.PI,
clockwise: true);
g.DrawPath(CGPathDrawingMode.FillStroke);
}
}
}

public partial class VC : UIViewController
{
public VC (IntPtr handle) : base (handle)
{
}

{

myView view = new myView();
view.BackgroundColor = UIColor.Yellow;
view.Frame = new CGRect(100, 100, 100, 100);

UIButton button = new UIButton(new CGRect(200, 200, 100, 50));
button.SetTitle("Change",UIControlState.Normal);
button.SetTitleColor(UIColor.Black, UIControlState.Normal);
button.TouchUpInside += (sender,e) =>
{
CGRect rect = view.Frame;
rect.X -= 100;
rect.Y -= 70;
view.Frame = rect;
};