I see my Android app taking up a lot of memory (possibly due to bitmap allocations). The working set reported by Xamarin profiler is ~ 500Mb.
However, the managed memory and objects displayed are very tiny ~ 15Mb.
Is there a way to see the unmanaged memory corresponding to objects in the call stack? This will enable me to track down where the largest objects are being allocated so I can work on releasing / reducing the size.