I tried to implement SweepGradient on arc using SKShader.CreateSweepGradient and it works really great! But I faced strange issue with arc start. With some gradient configuration I'm getting strange artifact at the beggining (StartAngle) of the arc:
Configuration of gradient is following:
Doesn't matter if
StrokeCap of the
SKPaint object is
Issue persists on Android and UWP environments (haven't checked iOS).
Any ideas what I'm doing wrong or it is a bug?
Attached sample project in case I'm missing something obvious.
Thank in advance for any help (input from @mattleibow appreciated).