SKShader.CreateSweepGradient arc artifact(?) issuue.

I tried to implement SweepGradient on arc using SKShader.CreateSweepGradient and it works really great! But I faced strange issue with arc start. With some gradient configuration I'm getting strange artifact at the beggining (StartAngle) of the arc:

Configuration of gradient is following:

Doesn't matter if StrokeCap of the SKPaint object is Square or Round.
Issue persists on Android and UWP environments (haven't checked iOS).
Any ideas what I'm doing wrong or it is a bug?
Attached sample project in case I'm missing something obvious.

Thank in advance for any help (input from @mattleibow appreciated).

Sign In or Register to comment.