i have 2 game layer in my Android project GameLayer1.cs and GameLayer2.cs with different designs.
how can i load GameLayer2 when a CCSprite in GameLayer1 clicked?
I think you'd better have two different scene, and you switch from one to the other, not layers.
Or you could set one layer to visible = true, and the other one to visible = false, but it doesn't seems correct to me
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