I have an SKBitmap storing image information from a byte array. I want to be able to use the SKCanvas.DrawBitmap() to scale that bitmap storing the image information to the native screen size. I can't figure out how to do this.
I just answered this on your duplicate post: https://forums.xamarin.com/discussion/130274/how-can-i-scale-an-skbitmap-to-the-screen-size#latest
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