Forum Libraries, Components, and Plugins

Can you use SkiaSharp to annotate directly onto an image and save it?

Does SkiaSharp possess the capabilities to allow an application to freehand draw directly onto an image? I can't figure out how to make the canvas not just a blank white screen, but have the canvas paint surface be the actual image itself. Has anyone been able to accomplish this?

I am able to transform my image to a canvas and separately am able to annotate directly onto a white screen (as in the SkiaSharp demo), but cannot figure out how to make the SKCanvas canvas var (that I created from my image) the surface that the SKPaths are being drawn on.

Best Answer


  • JGoldbergerJGoldberger USMember, Forum Administrator, Xamarin Team, University Xamurai

    Moved to SkiaSharp category

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