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Can you use SkiaSharp to annotate directly onto an image and save it?

Does SkiaSharp possess the capabilities to allow an application to freehand draw directly onto an image? I can't figure out how to make the canvas not just a blank white screen, but have the canvas paint surface be the actual image itself. Has anyone been able to accomplish this?

I am able to transform my image to a canvas and separately am able to annotate directly onto a white screen (as in the SkiaSharp demo), but cannot figure out how to make the SKCanvas canvas var (that I created from my image) the surface that the SKPaths are being drawn on.

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  • JGoldbergerJGoldberger USMember, Forum Administrator, Xamarin Team, University Xamurai

    Moved to SkiaSharp category

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