how do I add new c# components to the editor?

so I have a small UrhoSharp project compiled with some new components of my own. I would like to see them inside the editor.

how do I do that?

I haven't compiled the editor, but i've fetched the windows binaries from the urho3d site.

I would expect the editor to load a dll or descriptor file containing all of the new components code/meta information, and instantiate that.

is that the case, how does it work? is there a documentation page i've missed somewhere?


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