so I have a small UrhoSharp project compiled with some new components of my own. I would like to see them inside the editor.
how do I do that?
I haven't compiled the editor, but i've fetched the windows binaries from the urho3d site.
I would expect the editor to load a dll or descriptor file containing all of the new components code/meta information, and instantiate that.
is that the case, how does it work? is there a documentation page i've missed somewhere?