Constant MonoMac crashes

MonoMac constantly crashes with the following stack trace after a certain period of time:

at <0xffffffff>
at (wrapper managed-to-native) MonoMac.ObjCRuntime.Class.class_getMethodImplementation (intptr,intptr)
at MonoMac.Foundation.NSObject.IsUserType (intptr)
at MonoMac.Foundation.NSObject.ReleaseManagedRef ()
at MonoMac.Foundation.NSObject/NSObject_Disposer.Drain (MonoMac.Foundation.NSObject)
at (wrapper dynamic-method) object.[MonoMac.Foundation.NSObject+NSObject_Disposer.Void Drain(MonoMac.Foundation.NSObject)] (intptr,MonoMac.ObjCRuntime.Selector,MonoMac.Foundation.NSObject)
at (wrapper native-to-managed) object.[MonoMac.Foundation.NSObject+NSObject_Disposer.Void Drain(MonoMac.Foundation.NSObject)] (intptr,MonoMac.ObjCRuntime.Selector,MonoMac.Foundation.NSObject)
at <0xffffffff>
at (wrapper managed-to-native) MonoMac.AppKit.NSApplication.NSApplicationMain (int,string[])
at MonoMac.AppKit.NSApplication.Main (string[])
at Nevron.Nov.Host.Mac.Test.MainClass.Main (string[]) [0x0000d] in /Users/ivo/Documents/ProjectsNET3/Framework/SourceCode/Presentation/Nevron.Nov.Host.Mac.Test/Main.cs:20
at (wrapper runtime-invoke) .runtime_invoke_void_object (object,intptr,intptr,intptr)

Is there any way to see what object or code is actually causing the problem. Also what type of objects are "unsafe" to be left for the GC to collect.

Posts

  • IvoMilanovIvoMilanov USMember

    Also we need a signed version of the MonoMac.dll - do you provide any? Why is not MonoMac.dll signed? Is XamarinMac providing a signed assembly version and does it offer better stability than MonoMac?

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