Is it possible to integrate a AR based Unity3d + vuforia project , which is then converted to an AAR package into Xamarin.Forms ?
Or should we use Xamarin.Android and Xamarin.iOS for this ?
If not what are there other available solutions / plugins for using Augmented Reality with Xamarin ?
Answers
I'm looking for the same answer but I'm not holding my breath. Searching around yields no result.
We went native instead of using Xamarin, for Android followed this guide https://medium.com/@davidbeloosesky/embedded-unity-within-android-app-7061f4f473a
and for iOS https://github.com/jiulongw/swift-unity
Though we missed the write one ,code for multiple platforms option of Xamarin , we had no other choice