Forum Libraries, Components, and Plugins


The Xamarin Forums have officially moved to the new Microsoft Q&A experience. Microsoft Q&A is the home for technical questions and answers at across all products at Microsoft now including Xamarin!

To create new threads and ask questions head over to Microsoft Q&A for .NET and get involved today.

UrhoSharp with Recognition SDK

Hello everybody,
we successfully integrated Xamarin.Forms UrhoSharp with our native Recognition SDK.
What we reach is that we have a Urho Base CameraScene with photo camera rendering (yuv format)
feeded from data coming from our SDK, and a generic Recognition Scene (a subclass of previous CameraScene) that build a generic 3D scene. Our last working is try to integrate a iOS native view (with geolocalization and recognition functionalities) over a Recognition Scene, but we have troubles with Touch Handling.
What we would like to ask is how Urho manage touch interaction when we mix a Camera Scene (derived from Application base scene) with iOS native view. What is the behavior in this case of touch handling? Please note that in native project we use new embedding Xamarin Forms functionality and we derive a ViewController from UrhoSurface and add it to a iOS native view hierarchy.
Thanks a lot

Sign In or Register to comment.