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CCEventListenerTouchOneByOne OnTouchBegan

Does anyone know if it's possible to make the OnTouchBegan asynchronous? Ideally I'd like to be able to do something like this

layer.AddEventListener(new CCEventListenerTouchOneByOne { OnTouchBegan = OnTouch });
private async Task<bool> OnBuildingTouch(CCTouch arg1, CCEvent arg2)
     await RunActionAsync(....);
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