I'm using the newest version of SkiaSharp for my Xamarin application (target platform: UWP on Windows 10). All my SKCanvasViews will be cleared, when the OnPaintSurface is triggered again, after it was rendered.
The code within the OnPaintSurface is working. Even if I add a bool to the beginning of the OnPaintSurface to just render the SKCanvasView once, the SKCanvasView will be still cleared.
Cleared means: The space for the SKCanvasView is still available (same height/ width), but empty/ transparent.
Only if I decrease the size of the app's window, the SKCanvasViews are rendered again.