Just want to share my first 3 hours experience on Xamarin and MonoGame.
I had just completed an iPhone game using XCode and submitted it to Apple app store, now I need to write the Android version. I had a VB.NET & C# background and it was a long learning curve to me trying to complete a big program in objective-C. I was so happy to know that Xamarin and MonoGame exists so I don't need to learn Java (yea I totally forgotten what I learnt in uni already) and had been looking forward to get my hand on Xamarin for sometime.
So tonight I formatted my laptop and reinstalled win 7, installed .net 4.5, XNA 4, Xamarin 4.22, MonoGame 3.0, ADB driver, VC# 2010 express, and quite a few other things (too many, forgot what I installed already..), and had been able to run the first "click count" test program on my phone, everything was looking good. Up to here took me about couple of hours.
But then I started my first MonoGame for Android project (1.png, 2.png), and bang, crashed (3.png). How come it complains about XNA not exist where I've got it installed? Um, ok I right click the Reference and add it manually and compile again, and crash again (4.png), now it complains could not locate assembly for a few things, I tried to add the first one ( Lidgren.Network ) manually (5.png), and then it gave me another error (6.png), I am still struggling at the moment.
I believe it is fair to expect that the basic template needs to be working as a starting point, how can it crash so severely, did Xamarin/MonoGame did any testing?
I will continue google for a solution, but this is just disappointing.