As much as Urho3D and UrhoSharp are awesome, the UI subsystem is awful. I don't wanna discuss the reasons (mostly the lack of templated controls or insufficiently well working layout modes), but rather if it is possible to integrate another UI into UrhoSharp.
I saw a lot of integrational work being done with cegui or imgui in the native Urho3D implementation, but I doubt it can easily be added to UrhoSharp, preferrably without having to recompile an "extended" base library. Has anyone tried this using mostly C# only or is it simply not possible?
If it would just support something as evolved as Xamarin Forms / more WPF-like, I'd be incredibly happy.