Hi, I've been looking around for a cross platform CocosSharp example using CocosSharpView. I thought I'd found one here but this uses native views to instantiate the CCGameView object:-
Also, in this example it's not apparent how the Droid version resolves it's assests (paddle, ball) when creating sprites.
Is there an example of a PCL with CocosSharpView being shared by Android/iOS? I'm particulary interested in Android Assets as I can't seem to find or use these in my app i.e. the following line does not work for me when executed in the PCL project:-
paddleSprite = new CCSprite ("paddle");
I get a sprite with no texture output as a white squre on Android.