There is a known issue.
I had a problem with this too. Is your gesture recognizer on the element that is moving? If so, the coordinates are reported relative to that. Object jumps to new position, but the 0-point has also shifted, so the next event has a lower value, and the object moves there, shifting the 0-point back again, so the next touch event is further... etc.
Make sure your gesture recognizer is on an element that doesn't move, or figure out how to account for the movement when you interpret the event data.
Read the blog post here
Please discuss the post below.
If you are going the 2D route I think Skiasharp could be a candidate, but if you are going 3D Urhosharp could be an option (but right now we are waiting for Xamarin's commitment plans about it - Xamarin is quite inactive at Urhosharp forum).
You could try this library which is a fork from the one you are using above:
If it doesn't work, you can log an issue and I will try to investigate at some point.
@Lavander - See https://xamarinhelp.com/creating-splash-screen-xamarin-forms/ for UWP and Android. Although iOS is covered, you may want to read up on storyboards elsewhere.
I think you need to use this API url : https://community-netflix-roulette.p.mashape.com/api.php
private const string Url = "https://community-netflix-roulette.p.mashape.com/api.php";
Source : https://market.mashape.com/community/netflix-roulette
I hope that helps,
Ok. Nothing special about binding to a DateTime than any other kind of property like a string or an int.
Have you even tried, or are you just wanting others to give you code?
Hmm, that's all BCL code so the XM bump might have pulled in a new mono with different behavior.
I think you can save a boolean flag in Application.Current.Properties. It this flag is false, you visualize the message and set the flat to true
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